- Home ›
- Selling ›
- Upload Instructions ›
- 3DOcean: CG Textures Upload Instructions
3DOcean: CG Textures Upload Instructions
-
Don’t Violate Copyright
It is YOUR responsibility to ensure you have the rights to use any materials. If you are unsure, please contact support to discuss.
-
Textures
Follow these guidelines if you have included a layered Photoshop file:
DO:
- use layer names.
- use layer groups to organize.
- use nonstandard fonts if you wish, but DO NOT include the font files in the ZIP.
- accurately describe your file format and level of organization in the file description. Be certain to include what software might be required to edit the file if it differs from the standard Photoshop PSD.
- include links in the help file and item description to where the user can buy or download all nonstandard fonts separately.
- use non-destructive editing methods—masks, vector smart objects and other Photoshop tools—to provide the buyer with the most flexibility.
- name all your textures descriptively.
- use only the common, non destructive file formats used in 3D applications.
- make use of naming conventions and decode them in your help file if they are complex.
- be consistent with naming in your package.
- clean up and optimize your file.
DO NOT:
- flatten your Photoshop File.
- rasterize layers unnecessarily.
- merge layers unnecessarily.
-
Create the Final Download File
You should create a single ZIP file that contains the final files for download, any documentation and any auxiliary files such as extra images or file formats. All texture sides must be to the power of 2 in size and you must include at least ONE non destructive file format used in 3D applications for all your maps (bitmap, raw, png, tiff, tga, gif, psd). This is the file that a user will get when they buy the item. Make it as complete as possible.
Optional Help File: You may if you wish include a text or PDF help file showing how the item can be used, what fonts are used or other help on customizing and using the item.
-
Create your Main Preview Image
Create a preview JPG image of the file. The preview image should be 590px wide and can be as tall as necessary so that you don’t need to do any cropping. The preview should represent as much of your file as possible. If you have multiple maps (normal, bump, spec, …) let people see them here so they can judge their quality, also add a rendering to the preview image to show the effect of your maps on a surface.
Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 400kb.
-
Create a JPEG Thumbnail
Create an 80px x 80px JPG thumbnail for your file. The thumbnail should represent your item in some way.
Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 50kb.
-
Upload your files to 3DOcean!











