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3DOcean: 3D Models Upload Instructions

  1. Don’t Violate Copyright:

    If you have used External Assets in your work, they MUST be appropriately licensed. Many models and textures make use of pre-built mesh components, images and stock photos, add-ons (brushes, textures, materials), and so on. These are allowable if, and only if they have a license that allows their use in an item for resale and redistribution. It is up to you to check that they are cleared for use. If necessary you should contact the author/modeler/creator of the item and ask them. You will need permission in writing.

    It is YOUR responsibility to ensure you have the rights to use any materials. We will remove or reject your file if it violates another person’s copyright. If you are unsure, please contact support to discuss.

    You may not copy the design/texture/material/topology or other of files from 3DOcean or elsewhere. There is a fine line between being inspired by another file and copying it. If you upload a file that looks too similar to another file on 3DOcean it will be removed and you will receive a warning. Make sure that your file is unique.

    If you are using a font in your work you should include both a text help file AND in the item description, mention that you have used a certain font and provide a link to where it can be downloaded or bought. The only time you can include the font in the package is if you have a specific license to do so.

  2. 3D Files:

    We currently support the following software packages: Maya, Max, Zbrush, Cinema, Modo, 3DCoat, Lightwave and Blender. If you are using other 3D software packages you must export your files in either .obj or .fbx format. Anything other then these formats will be rejected.

    DO:

    1. name your scene and everything in your scene in a way that makes sense. Objects, bones, materials, clips, textures, groups … if you can name it, do so.
    2. clean up and optimize your scene.
    3. use groups, layers or what ever means your application offers to organize your objects.
    4. use a naming convention for complex scenes and be consistent with it within your package.

    DO NOT:

    1. triangulate geometry if it doesn’t have to be.
    2. merge objects unnecessarily.
  3. Textures

    DO:

    1. name all your textures descriptively.
    2. use only the common, non destructive file formats used in 3D applications.
    3. make use of naming conventions and decode them in your help file if they are complex be consistent with naming in your package.

    Follow these guidelines if you have included a layered Photoshop file:

    DO:

    1. use layer names.
    2. use layer groups to organize.
    3. use nonstandard fonts if you wish, but DO NOT include the font files in the ZIP.
    4. accurately describe your file format and level of organization in the file description. Be certain to include what software might be required to edit the file if it differs from the standard Photoshop PSD.
    5. include links in the help file and item description to where the user can buy or download all nonstandard fonts separately.
    6. use non-destructive editing methods—masks, vector smart objects and other Photoshop tools—to provide the buyer with the most flexibility.

    DO NOT:

    1. flatten your Photoshop File.
    2. rasterize layers unnecessarily.
    3. merge layers unnecessarily.
  4. Create the Final Download File:

    You should create a single ZIP file that contains the final files for download, any documentation and any auxiliary files such as extra images or file formats. This is the file that a user will get when they buy the item. Make it as complete as possible. Always include an easy to follow txt or pdf instruction file (help file) that explains to us and to the user how to use your file. (even if it is as easy as: open file in (software program used) > enjoy!) In this file you must also decode your naming convention if it is not self explanatory (e.g. bn_l_th_kn = non self explanatory vs. bone_left_thumb_knuckle = self explanatory).

    Please remember to include a small and easy to use test scene if you are uploading a render setup.

  5. Create your Main Preview Image:

    Create a preview JPG image of the file. The preview image should be 590px wide and can be as tall as necessary so that you don’t need to do any cropping. The preview should represent as much of your file as possible. Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 400kb. A watermark will be applied automatically to the image.

  6. Create your Preview ZIP (optional):

    For each item you may include a ZIP file of screenshots/ renderings depicting the file in a variety of angles. Screenshots should be JPGs, and must be no larger than 1200px in width, but can be any height. You can have up to 10 screenshots of the item, and each screenshot may have a description attached. Here’s how you set up the file:

    1. Name each screenshot in sequence as number_Title.jpg. E.g. 01_Main.jpg, 02_Closeup.jpg.
    2. Create a .TXT file containing a few lines of descriptive text, with the same name as the screenshot. E.g. 01_Main.txt, 02_Closeup.txt.
    3. ZIP up the JPGs and TXTs together into a single ZIP file.
  7. Create a JPEG Thumbnail:

    Create an 80px x 80px JPG thumbnail for your file. The thumbnail should represent your item in some way. Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 50kb.

  8. Create your 360° turnaround ZIP (optional):

    If you like you may render out a 360° rotation of your model in 24 frames, zip them and upload the package. Users will then be able to view the rotation of your model on the item site. Each frame must be 590px x 590px and in JPG format.

    Screenshots must be JPGs, be 590px x 590px, and you must have 24 frames. Here’s how you set up the file:

    1. Name each screenshot in sequence as number.jpg. E.g. 01.jpg, 02.jpg.
    2. Zip up the JPGs into a single ZIP file.

    Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 50kb. Keep in mind that the complete rotation of your model must have 25 frames (with frame 25 being identical to frame 1). By leaving out the last frame of the rotation in your upload you create a smooth loop of the rotation. Do not use special characters or white spaces in your sequence names.

  9. Upload your files to 3DOcean!
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