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3DOcean: 2D Concepts Upload Instructions

  1. Don’t Violate Copyright

    If you have used External Assets in your work, they MUST be appropriately licensed. Many textures make use of images and stock photos, add-ons (brushes, other textures, …), and so on. These are allowable if and only if they have a license that allows their use in an item for resale and redistribution. It is up to you to check that they are cleared for use. If necessary you should contact the author/creator of the item and ask them. You will need permission in writing.

    It is YOUR responsibility to ensure you have the rights to use any materials. We will remove or reject your file if it violates another person’s copyright. If you are unsure, please contact support to discuss.

    You may not copy the design/texture or other of files from 3DOcean or elsewhere. There is a fine line between being inspired by another file and copying it. If you upload a file that looks too similar to another file on 3DOcean it will be removed and you will receive a warning. Make sure that your file is unique.

    If you are using a font in your work you should include both a text help file AND in the item description, mention that you have used a certain font and provide a link to where it can be downloaded or purchased. The only time you can include the font in the package is if you have a specific license to do so.

  2. Textures

    Follow these guidelines if you have included a layered Photoshop file:

    DO:

    1. use layer names.
    2. use layer groups to organize.
    3. use nonstandard fonts if you wish, but DO NOT include the font files in the ZIP.
    4. accurately describe your file format and level of organization in the file description. Be certain to include what software might be required to edit the file if it differs from the standard Photoshop PSD.
    5. include links in the help file and item description to where the user can buy or download all nonstandard fonts separately.
    6. use non-destructive editing methods—masks, vector smart objects and other Photoshop tools—to provide the buyer with the most flexibility.
    7. name all your textures descriptively.
    8. use only the common, non destructive file formats used in 3D applications.
    9. make use of naming conventions and decode them in your help file if they are complex.
    10. be consistent with naming in your package.
    11. clean up and optimize your file.

    DO NOT:

    1. flatten your Photoshop File.
    2. rasterize layers unnecessarily.
    3. merge layers unnecessarily.
  3. Create the Final Download File

    You should create a single ZIP file that contains the final files for download, any documentation and any auxiliary files such as extra images or file formats. This is the file that a user will get when they buy the item. Make it as complete as possible.

    Optional Help File: You may if you wish include a text or PDF help file showing how the item can be used, what fonts are used or other help on customizing and using the item.

  4. Create your Main Preview Image

    Create a preview JPG image of the file. The preview image should be 590px wide and can be as tall as necessary so that you don’t need to do any cropping. The preview should represent as much of your file as possible without giving everything away.

    Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 400kb. A watermark will be applied automatically to the image.

  5. Create a JPEG Thumbnail

    Create an 80px x 80px JPG thumbnail for your file. The thumbnail should represent your item in some way.

    Note: Please use the Save for Web function in Adobe software; this strips excess information from the file and keeps the file size small. The maximum file size should be 50kb.

  6. Upload your files to 3DOcean!
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