Articles

ActiveDen: Unity 3d Technical Standards

Scale
We like files that play well with others. Really, buyers should never need to use the scale tool. We stick to Unity’s default unit scale which is 1 unit = 1 meter.
Project Panel Organization
Each file needs a sample Unity project as well as a UnityPackage. Your project panel should only have 2 folders – 1 [...]

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ActiveDen: Code Commenting

Code commenting is important to you as a developer to be able to figure out what you’ve done, especially when it’s been a while since you’ve opened your file. It’s even more important for your buyers. Comment your code in a way that makes it quick and easy for a buyer to not only figure [...]

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VideoHive: Files We Do and Don’t Need

This list will be updated regularly to reflect the evolution of our library.

Files we do need:
This list is by no means complete. We need a lot more than what you see here, but these represent categories that have a lot of room to grow. We also need anything unique. If you look [...]

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ActiveDen: Quality Standards

To make sure your file gets accepted and, more importantly, that it sells well it needs to be of the highest quality. The following links will explain in detail everything you need to do to have a successful file on ActiveDen:
Flash, Flash Builder, & Flex

Files we do and don’t need
Visual standards
Technical standards

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Flash & Flex Visual Standards

On ActiveDen we have very high visual standards. Unfortunately, there’s no checklist where if you do A, B, and C, you’ll have good design. There will be many files that follow the guide below to the letter, but are still rejected for visual reasons. This is just a short list of general rules that you [...]

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Flash and Flex Technical Standards

Errors
It’s easy to make your file work fine under normal conditions, but it’s a lot tougher when it’s strained. The reviewers will try to break your file. They’ll click buttons quickly, click other buttons before the previous element is finished loading, and do whatever else it takes to put strain on your file. Files should [...]

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GraphicRiver: File Packs

Rules on how to submit files in packs to GraphicRiver.

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GraphicRiver: Files we need and don’t need

This is a list of the file types we really need and the ones we already have plenty of on GraphicRiver.

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ActiveDen: Files we do and don’t need

This is a list of the file types we really need and the ones we already have plenty of.

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GraphicRiver Quality Guidelines

The qualities of good design takes years of practice and study to master–and most masters would say there is always something new to learn and improve upon. GraphicRiver maintains a high level of quality standards and acceptance for files. To be accepted on GraphicRiver, files must demonstrate the proficiency and aesthetic understanding of a professional [...]

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